FrankTrollman wrote:Oh fuck no, you did not go there. The Skill Challenge rules are terrible.
Murtak wrote:4E skill challenges are obviously shitty and it is so incredibly easy to design a better system its an insult they even included them in the game.
Caedrus wrote:It's like they were seriously trying to make the skill challenge system as bad as possible. To even think that such a monstrosity is the result of careless blunder has staggering implications for the competence of the designers responsible.
I've read several threads which debate the effectiveness of the Skill Challenge. It is my
opinion that the system works. However, because I cannot prove this position, I must concede this argument.
Murtak wrote:A failure in any check means the challenge fails.
I don't think this rule is conducive to Player success.
Are you aware that XP is a measure of how powerful a character is?
That all characters who have earned [x] XP are supposed to have roughly the same power level?
If character 'A' has twice as much XP as character 'B', then character 'A' has more power than character 'B' does.
Lago PARANOIA wrote:crazysamaritan wrote:Can I summarize this as "4e is so balanced it's sterile"?
No, please don't. 4E is not balanced. It's more balanced than 3rd Edition but its neutering of player power and interaction only resulted in a modest improvement.
Okay, what about, "4e has reduced same-level power variables"?
PhoneLobster wrote:crazysamaritan wrote:Then you should be able to cite which book, and the page numbers for me.
Lago did that and you acted like a moronic asshole and denied it in the face of direct references.
crazysamaritan wrote:Lago PARANOIA wrote:I'm not saying that 3rd Edition was better than 4th Edition because the rules for running Lefty's Bar and Grill were better, but because they had rules for running Lefty's Bar and Grill.
And I'm telling you that those rules weren't complete. I don't care if you can use the available rules in 3e to
create a system for handling a player-run tavern. If I wanted to, I could do the same in 4e.
He did not provide what I asked for. He provided page numbers to rules that did not do what he claimed they did. I don't refute that "3e DMG had rules for hirelings". Or "3e has rules for demographics". I refute that 3e DMG had rules for a
complete economy (or in this case, managing a bar). As Lago said in another post, he extrapolated from the available information to create his economy. I applaud his initiative in making things up. I point out that it was
his[/i] skill in doing so. What he did was not done by the rules, he did it himself.
If he wants to argue that 4e doesn't inspire him to create an economy, I'll concede that. But neither 4e or 3e have rules for a complete economy.
PhoneLobster wrote:Tell me, in order to know "dick" about 3e, do I have to pass the 3.5 Herald test? Because I've only tried a couple times. Can I know "dick" about 3e by DMing it? Because I've done that several times.
So you passed a remarkably easy online quiz, and you have played the game "several" times. ("Several", really? That's your "HAH!, totally l33t experience credentials in your face!", really?)
Remarkably easy? I'm sorry, I don't feel I know the errata and minutiae of 3.5 well enough to consider the test easy. I told you that I failed several times. That I have still not passed the test is not a point in favor of my credentials, it is a point
against them. Because you don't know me, I felt required to give you evidence to support your claim. The support for my claim (that I am familiar with the 3e rule system) is in the fact that I have DMed several 3e games.
Draco_Argentum wrote:PL beat me to the punch, this is a bad faith argument. For a start anyone arguing in good faith would assume I was using the word guard as a generic term rather than referring to a specific monster manual entry. Second, show me the rule for a creature changing from a minion to a normal NPC mid-fight.
It's not mid-fight.
PhoneLobster wrote:Because it is ENTIRELY a house rule to literally transform a monster to a minion and back to simulate a replacement stealth and ambushing system because the existing one is mostly non existent and full of utter suck.
Perhaps we're using different meanings for "House-rule". I define a "house-rule" as "changing part of the rules". The idea of a monster having no statistics until a threshold event does not re-write any rule that I am aware of.
FrankTrollman wrote:Look, the Socratic Argument is lame and we don't respect it. Constantly restating your opponent's position in an effort to trick them into signing off on a straw man you can knock down is a level of sophistry that is acceptable in high school debate clubs, but over here we'd prefer it if you at least pretended to interact with your opponent's actual argument.
Strawman?
RandomCasualty2 wrote:crazysamaritan wrote:
Okay, so here's an argument.
4e is not a fun adventuring game because:
1) combats last too long
2) tactics are minimal
3) there is very little conflict-resolution aside from "kill them all"
Do I understand your beliefs?
Yeah, that's pretty much it. Though it's not so much about conflict resolution as it is about overcoming obstacles, in that you don't have much in the way of options.
1) Combat lasts too long.
I'm not sure about this one; the combat goes faster when you've practiced with the system, and it's going quickly enough for me. It's also easy to fall into Oberonii territory with suggestions on how to make it go faster.
2) Tactics are minimal.
I don't see the support for this at all. Positioning is a significant aspect of the 4e battlefield. Powers that allow re-positioning are therefore powerful. Deciding between the use of an encounter or daily is a serious choice. When to use an Action Point is also a tactical consideration. The dynamic of the fighter holding back one enemy, while the strikers attack the rest of the encounter, is another style of tactics. Which enemy the fighter should target is also important; does he target the brute? Should he go after the leader? Is it better to hold the lurkers down to one spot?
3) There are very few options in how you're allowed to overcome obstacles.
But the DMG encourages the DM to support any idea that the player has in any conflict, as well as offering rules for how to adjudicate the situation. If a player wants to "swing on a chandelier and shove the orc into the brazier", then the DM has a guide in the DMG on how to reward that player with her creativity.
It also gives a general challenge level for any Difficulty Class that the DM may have the player target.
Could more be done? I hope so. 4th Edition is far from complete.
If your objections are more the realm of "But the DM has to adjudicate those options", then I'm afraid I don't understand what the problem is. Is there an edition that has rules for every action the player might take in the core rules?
FrankTrollman wrote:Enemies in 4e don't have equipment that you can loot. You can't steal from shops. You can't kill shop keepers. You can't get a job. Or build a castle. There is nothing to interact with except quest giving NPCs, Monsters, and Treasure Drops. That's seriously it.
If I understand this, you claim 4e rules do not adjudicate interactions with anything other than combat. You also provide for an explanation of Quest XP. The only result of defeating an encounter is XP and Treasure.
Do I understand this correctly?
RandomCasualty2 wrote:But by default, their equipment isn't really magical. It's just special monster powers that make it seem magical.
With the exception of when the DM gives the monsters the magic weapons the PCs would earn, this is my understanding, as well.